The Juggerknight can gain an ability to temporarily increase speed while stunning enemy units in its way.ĭue to its desirable tanking role and great offensive capability, Juggerknights make an appearance in almost every match featuring Chaos. It has decent speed, but has high durability and damage capabilities. The Juggerknight acts as an offensive tanking unit in Chaos. She can also act as support or area-control by spraying poison all over the battlefield, preventing enemy movement, lest they be poisoned.īeing a spellcaster, Medusa is frail, but her support capabilities make her desirable in an army. She can instantly kill infantry units from a long distance. Medusa acts as a ranged assassin in Chaos. However its high damage capabilities make it desirable in an army, however it would require protection to act at maximum efficiency. The Marrowkai, being a spellcaster, lacks armour, health and is slow. It has 2 spells which can temporarily disable key enemy units and can deal large damage to many enemy units at once. The Marrowkai acts as an offensive spellcaster. The Deads are considered to be armoured by the game, however their low-speed and health (for an armoured unit) makes it unsuitable for an effective tanking role. When upgraded, its ranged attacks can spread poison throughout an enemy army, potentially doing large damage over time. The Deads act as a long-range unit that can also be considered long-range support. Crawlers are weak but there speed makes up everything. But however crawlers can't defeat a swordwrath one-to-one and since they nearly the same price use crawlers for offensive strategys ONLY and if enemy out-number you in early games then go straight to enemy miners and kill one or more then retreat and regroup and strike again. The strategy can make a enemy player annoyed and if correctly killing a miner or more can give a great advantage. Even known they lack defense, armor and health they are very popular and annoying for enemy players cause they speed in early battles can by-pass the enemy troops ( swordwraths, In early game ) And only attack the miners then retreat-regroup and strike again. The Crawler lacks any armour, however it can do decent damage while moving to chase down units and perform hit-and-run attacks. As it is meant to be used in numbers, these upgrades stack compared to how many Crawlers are in the army. The Crawler can be upgraded to increase its attack rate, attack damage and movement speed. It is also one of the few units that can attack while moving. It has high speed which is amplified by upgrades. The Crawler acts as an early-game unit for Chaos, as well as being its source of harassment against the enemy army. The Miner can be upgraded to have increased health and speed. However, in terms of combat the Enslaved Miner - like its Order counterpart - lacks armour and has a very low attack power in its pitiful melee strikes. The Miner can also fulfill a defensive role by building Miner Towers, defensive turrets that fire projectiles at attackers. The (enslaved) Miner acts as the economic backbone of Chaos, supplying resources to create the army and maintain it. Each fulfills its own role in Chaos, similar to Order. Besides, it is the only empire to have units that have passive regeneration of health and passive healing of poison - also features of the wild, hinting further at their untamed, chaotic side.Ĭhaos is the counterpart to Order, as both feature nine units split into the same categories on the user interface, each unit with its corresponding counterpart in the other - one economic unit, three close-quarters combat units, two ranged units, two spellcasters and one Giant unit each.Ĭhaos has 9 units. It is the only empire that has a spell capable of permanently freezing and killing most units in one shot ( Petrify, from Medusa). Chaos can be described as a "Dark Army", featuring necromancy, twisted body parts and darker themes such as suicidal units and slave workers.Ĭhaos also has special traits of its own, unlike any other Empire.
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